I've been working as one of 30+ QA testers hired to test gameplay mechanics and
report bugs for Die in the Dungeon to prepare it for its Steam release. I've focused on discussing
UI and UX design improvements as well as watching for gameplay bugs, exploits, and possible gameplay feature additions.
I've been working as a playtester to test gameplay mechanics and
report bugs for the upcoming game, REMATCH. I've focused on discussing
UI and UX design improvements, the gameplay bugs and exploits, and possible gameplay feature additions.
I've also been engaging with various sports game communities, playtesting a long with them for the open acesss Betas.
As an Autodesk Ambassador, I was responsible for doing class presentations discussing opportunities with Autodesk, its Ambassador program, events going on with Autodesk on and off campus, and the resources Autodesk provides to students. I also worked with other Autodesk Campus Ambassadors to host workshops and hackathons in the form of Game Jams sponsored by Autodesk, in which we had over 45 students produce over 15 finished, releasable table top and digital games within the span of a few days! I also did a workshop for Boston University in which I taught them the basics of Autodesk Maya by showing them how to create a textured Low Poly flower in an hour. I ended my work with the company in the top 2% of Ambassadors.
I tutored students for two years at Miami University, and am College Reading and Learning Association Level I Certified. Throughout the tutoring experience I have gained vast improvements in my leadership and mentorship abilities, as well as being more sociable and familiar with interacting with people from various diverse backgrounds. I tutored students both in person and online, allowing me to be more available for my clients and their needs.
I worked with Mr. Christopher DeWitt as a Teaching Assistant for three years at Miami University. During this job, I've greatly improved my abilities with Unity and how to convey information about Unity to others as a leadership role, helping to fix bugs that the students encounter and teaching them workflows that allow them to debug these issues and avoid running into the same mistakes. I've also learned how to diagnose errors in code faster, and efficiently research solutions when I don't know the answer.
Utilizing my background in Game Developent and Education, I've been creating YouTube shorts that tutorialize the various game projects I've worked on,
which has garnered thousands of views.
I've been a part of the Game Design Club for about three years, helping create code for things like UI and mechanics, and composing music.
As the Music and Media Chair of the Game Design Club, I had the responsibility of deciding the direction the music is taken in, how to best integrate sound design
into our games, and create trailers for the games' releases on Steam!